AI Insights · Timothy · January 2022
Top 5 Platformer Games on Android in Saudi Arabia Q4 2021
In Q4 2021, the top 5 platformer games on Android in Saudi Arabia showcased varied performance in downloads, revenue, and active users, with Subway Surfers leading the pack.
In the fourth quarter of 2021, the top 5 platformer games on the Android platform in Saudi Arabia demonstrated diverse performance metrics. Here's a closer look at the trends observed for each game, based on Sensor Tower data.
Subway Surfers from SYBO Games recorded a steady increase in weekly revenue, peaking at approximately $401 in the last week of November. Weekly downloads fluctuated, with a high of around 37K in mid-October and a low of 25.9K in early December. The game's weekly active users saw a consistent upward trend, rising from 438K in late September to 588K by the end of December.
Hair Challenge by Rollic Games had varied weekly downloads, starting at 40.7K at the end of September and closing the year at 26K. Active user numbers declined from 205K in late September to 150K by the end of December. Weekly revenue remained minimal, reaching a peak of $8 in October.
Flex Run 3D, published by VOODOO, experienced a significant spike in weekly downloads, peaking at 61.3K in early October before dropping to 9K by the end of December. Active users followed a similar pattern, starting at 223 in late September and peaking at 95.9K mid-October, before declining to 21.8K by the end of the year. Weekly revenue was negligible throughout the quarter.
Ball Run 2048: merge number from KAYAC Inc. saw steady weekly downloads, ranging from 25.4K in late September to a peak of 36.6K in early December. Active users exhibited an upward trend, starting at 159K and reaching 218K in early December before slightly declining to 186K at year-end. Revenue data was not available for this game.
Finally, Destiny Run by VOODOO had fluctuating weekly downloads, beginning at 54K in late September and ending the year at 16.4K. Active users decreased from 132K in late September to 56.7K by the end of December. Weekly revenue was minimal, with the highest being $8 in mid-October.
These insights are derived from Sensor Tower data, providing a snapshot of the top platformer games' performance in Saudi Arabia. For more detailed analytics and insights, visit Sensor Tower.